Kelgray and Beyond

int game_engine(void) {

New idea

Rather than have the player make enemies, have the game make a set of enemies based on the player’s level (so that when a lvl is gained a new set of enemies is created, one for his level, one for the level above hime, and one for two levels above him, so that he’ll always have three enemies of his own level to fight for every level that he reaches, 2 for the level above him, if he rules or if that enemy rolled low stats, and one for two levels above him for if he’s lucky.  Just gotta figure out how to make dynamic enemy names wihtout using numbered characters, or maybe just make a file with a lot of names and then start adding counters to the end of certain names after lvl 50 or something.

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March 15, 2007 - Posted by | Computer Programming, Games, Generalities, Kelgray Arena, programming, Videogames

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