Kelgray and Beyond

int game_engine(void) {

The End of a Theory

I thought I’d finish up my writings on the Charactorial Theory of Roleplaying Games here.  I actually came up with the conclusion a while ago but didn’t really want to admit it.  Truth is, the theory doesn’t work.  No theory works.  Roleplaying games can’t be defined universally, if for no other reason than the definition of ‘game’ itself is still up in the air.  The best theory I can think of as to whether a computer game is a roleplaying game or not, is the subjective theory which would be that a game is a roleplaying game if and only if you(personally)  play a character while you are playing through it.  Which can include many games that would not be thought of as roleplaying games for some people and disclude games that are thought of as roleplaying games for other people.

I hate having to go back to the subjective argument for anything, but unfortunately, in this case, I think that it’s a necessity.  We simply aren’t going to figure it out, and we have to understand that it’s all based on each person’s individual thoughts about a game.

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July 11, 2007 - Posted by | Epistomology, Games, Logic, Philosophy, Roleplaying Games, RPG, Videogames

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