Kelgray and Beyond

int game_engine(void) {

The Charactorial Theory of Roleplaying Games

Last time I started to talk about the Charactorial Theory o f Roleplaying Games, but I left the definition of what that is somewhat vague.  So now let’s explore it a bit further and see if we can make this work as a solution to the demarcation of roleplaying games.

 So the Characrtorial Theory of Roleplaying Games states that a game is a roleplaying game if and only if you are able to define your character through the game mechanics.  So let’s start by defining what’s meant by game mechanics.  If this term is used too loosely then any game that allows you to enter a description about your character would be included, so we have to be a bit more specific and say that it is the in-game mechanics that matter.  That is to say the part of the game where you actually consider yourself to be playing, rather than the part where you are setting yourself up, getting ready to play.  So the actual character creation part of any game would be excluded in the Charactorial theory of roleplaying games.  Which would mean that according to this theory, it wouldn’t matter what “class” of character you are, be it mage, thief, warrior, etc.  The game mechanics that are set up because of the character creation, therefore, also wouldn’t matter, as we would say that you would simply be playing a different version of the game.  Basically, if your character relies on the game mechanics for his/her definition, then the game mechanics cannot rely on your character for theirs.  One or the other has to come first, and so we’re saying that the game mechanics must come first and the character be made out of them. Continue reading

April 25, 2007 Posted by | Epistomology, Ethics, Fallout, Games, Metaphysics, Oblivion, Philosophy, Roleplaying Games, RPG, Technology, Videogames | 6 Comments

Philosophy of Video Games

Or more accurately, the philosophy of RPG video games.  After spending a small amount of time in Bethesda’s Fallout 3 forums I found a point where two of my passions meet.  Philosophy and videogames. I wanna try to demarcate an RPG and a non-RPG.  Now we could start here with a history of videogames and the RPG genre, but instead let’s start at the present.  Games as they are now.  What makes a game a roleplaying game?

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April 23, 2007 Posted by | Ethics, Fallout, Games, Logic, Philosophy, Roleplaying Games, RPG, Videogames | 5 Comments


An article presented by CBC news talks about how brain scans may actually be able to tell what your intentions are.  While it’s not nearly an exact science (at a 70% success rate it’s not even good enough to be able to ward off the ‘coincidence’ argument) it brings up some interesting questions in my least favorite area of philosophy: ethics.  What if the technology was perfected.  What if we were able to judge a person’s motives objectively (or as objectively as we can judge their actions in any case).  What would this mean for ethical theories.  Most theories of ethics do not take motives into account, some saying that it’s actions that matter rather than motives, but most saying that we can’t tell what a person’s motives are and so we can’t make a theory based on them.

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February 9, 2007 Posted by | Ethics, Philosophy, Technology | 4 Comments