Kelgray and Beyond

int game_engine(void) {

Update

Jeez its been a while.  This post probably won’t be too long.  Just wanted to leave an update.  My job where I had internet access didn’t last too long.  Now I’m delivering ice in the middle of the night, so finding time for blogging has gotten a bit more difficult.  But if anyone wants to keep in touch and learn more about my views, I’ve finally succumbed to the power of facebook, so just look up Taylor Adams from Calgary Ab on there.

I do plan on writing more once I find the time so stay tuned.

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June 14, 2007 Posted by | Generalities | Leave a comment

And We’re Back

I just realised that the last post I made before taking my little hiatus was about online gaming which must have made me seem like much more of an uber-nerd than I actually am.  I feel the need to state now for the record that my lack in posting new and wonderful news about the universe of Taylor was not due to the fact that I was playing a game with friends while chatting on teamspeak (though that did happen once or twice).  The truth is, I lost my job and therefore lost the time that I normally post.  Fortunately I have a new job now at which I have access to el interneto and so I’m back posting.  So, time for a summary of what I feel is important.

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April 20, 2007 Posted by | Computer Programming, Fallout, Games, Generalities, Kelgray Arena, Logic, programming, Videogames | 1 Comment

The Gaming Industry

This was originally written in response to Matt Jenkins’ blog post: Mastering digital media where he talks about how video games are redefining the way that we communicate, but it got pretty long and involved several tangents so I figured I may as well post it here instead.

 [To Matt]  You sound pretty optimistic about the gaming world.  There’s a downside with the way things are going though.  Both with games and with the internet.  Just as we “interact in a manner that approximates our offline experience”, the internet, and especially the gaming community, is beginning to manifest itself in a close approximation to the corporate world.  Just like Walmart puts smaller stores out of business because they can’t compete with its low prices, the large gaming companies have overtaken the smaller ones as the small companies don’t have the funds or the manpower to produce the same caliber of game that the large companies do.

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March 24, 2007 Posted by | Computer Programming, Games, Generalities, programming, Technology, Videogames, Writings | 2 Comments

Calling All Programmers

I got a few questions to ask.  The first question is about the game.  I’m wondering if anyone can point me to a good tutorial on using 2D graphics in C/C++.  I’ve seen all sorts of tutorials out there on how to use directx to manipulate polygons and all that fun 3D stuff, but unless I’m involved in a big pretty game project, I’m not interested in that side of the coin.  What I need to know is how to draw tiled maps from pixels which can be navigated in 8 directions, add some houses and trees on top of that and an animated sprite or two and I’m happy.  I have seen a tutorial or two on how to do this, but they’re all missing the basics, that being what libraries to include and what functions to call to get the bitmap data in the first place.  If anyone knows where I can find a beginner/intermediate guide to this I would be most grateful.

The second question I have is about careers.  I’m wondering how hard it is to get a job in programming without having to get a degree (note that’s degree, I got no problem getting a certificate or even a diploma).  After taking the prerequisite course and looking into the curriculum of the certificate program that I may be about to start, I’ve discovered that most of the stuff they’re teaching is stuff that I already know, and the stuff that I don’t know is stuff that I’ll be able to learn just as easily (and probably faster) studying independantly.  The problem with degrees is that they cost a lot of time and money, and while I’m willing to put in the time to learn the work, I can’t afford to both pay tuition and not work full time while I’m doin it.  Is there some type of company that I can get an entry level programming job in without having the pieces of paper to prove that I know how to write the code that’s in my portfolio?

Lastly I want to know if there’s anyone out there who wants to work with me on my simple game project.  I’m lookin for someone who’s either also somewhere between beginner and intermediate with C/C++ or someone who’s willing to teach me a lesson or two about programming.  Leave a comment and let me know if you’re interested.

March 23, 2007 Posted by | Computer Programming, Games, Generalities, programming, Technology, Videogames | 5 Comments

I spent St. Patty’s Day with Epoc

It was at a small party of just about 12 people or so.  Epoc showed up with a girlie from back in the day.  I didn’t talk to him much as I don’t really know the guy, but I know of him in many ways.  When I first learned of Epoc it was when he was running ravehard.com, the site that fuelled the rave scene for the few years that it was running.  He was one of two local DJs who would always be able to get more people dancing than any headliners that they could bring in.  Him and DJ Double D.  He was somewhat of an icon of Calgary’s rave community.  But that’s not the only way that I knew of him.

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March 20, 2007 Posted by | Beer, Calgary, Computer Programming, Games, Generalities, Musical Notes, Popular People, programming, Videogames | 5 Comments

New idea

Rather than have the player make enemies, have the game make a set of enemies based on the player’s level (so that when a lvl is gained a new set of enemies is created, one for his level, one for the level above hime, and one for two levels above him, so that he’ll always have three enemies of his own level to fight for every level that he reaches, 2 for the level above him, if he rules or if that enemy rolled low stats, and one for two levels above him for if he’s lucky.  Just gotta figure out how to make dynamic enemy names wihtout using numbered characters, or maybe just make a file with a lot of names and then start adding counters to the end of certain names after lvl 50 or something.

March 15, 2007 Posted by | Computer Programming, Games, Generalities, Kelgray Arena, programming, Videogames | Leave a comment

A New Direction

Since I started working on getting a programming certificate I’ve discovered the joys that programming used to bring me.  So based on that, I’ve decided to start working on a game.  Nothing fancy, more to teach myself faster than the school can than anything, but at least it’s something.  The game I’m working on is the single player sister of the php Matt Jenkins and I put together a few years ago, completing all the actual programming before deciding to scrap the project.  It’s the Kelgray Arena.  Along with this decision I’ve decided to give this blog a little focus.  So soon this space shall transform into a place where I can post my progress while getting ideas from readers as to what directions I can take it in and what areas I need to research in order to reach my goal of one day producing cheap ass top down rpgs with tonnes of content that can be bought for $2 at videogame stores.  I’ll still be writing about news that I think people should know about, though it’ll probably be more specific to technical stuff, video games, and probably some philosophy.  But I’m planning on trying to keep my goal in sight so that I can actually reach it some day.

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March 14, 2007 Posted by | Computer Programming, Games, Generalities, Technology, Videogames | 4 Comments

The bastard and his dog

I’m talking about Peter Molyneux, creator of Black and White and Fable.  If you read my last post about Fable you’d have seen that I’m not expecting much from Fable 2, but unlike the fellows over at Bethesda, Molyneux is a wonderful talker and promoter.  He’s quite possibly the greatest politician of video games.  Keeping people from trying to figure out secrets by giving them small amounts of information bit by bit.  If Bethesda had someone like Molyneux on their side they wouldn’t have nearly so many problems.

The information that I’m talking about is the dog that has been incorporated into Fable 2.  Molyneux is determined to not only make a virtual companion that isn’t annoying, but one that the player will actually care about.  I didn’t even hear his silver tounge myself when he talked about it at the GDC, I’ve only read reports, but I still think he can do it.  I may regret it, but at this point it’s startin to seem like Fable 2 is going to take some of my money away.

March 9, 2007 Posted by | Fable, Games, Generalities, Videogames | 1 Comment