Kelgray and Beyond

int game_engine(void) {

And We’re Back

I just realised that the last post I made before taking my little hiatus was about online gaming which must have made me seem like much more of an uber-nerd than I actually am.  I feel the need to state now for the record that my lack in posting new and wonderful news about the universe of Taylor was not due to the fact that I was playing a game with friends while chatting on teamspeak (though that did happen once or twice).  The truth is, I lost my job and therefore lost the time that I normally post.  Fortunately I have a new job now at which I have access to el interneto and so I’m back posting.  So, time for a summary of what I feel is important.

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April 20, 2007 Posted by | Computer Programming, Fallout, Games, Generalities, Kelgray Arena, Logic, programming, Videogames | 1 Comment

Scratch That – Reverse It

Remember Willy Wonka and the Chocolate Factory?  Not the new-fangled Johnny Depp one which got pretty much everything right but the script, but the old one with Gene Wilder.  It’s a wonderful movie.  Gene Wilder’s comedy being a much more subtle brand made Wonka seem like a nice bloke at first, and when the creepiness came out it was almost surprising, yet it felt completely natural for his character.  My favorite bits are when the parents ask questions and Willy gives em flippant answers like “Are the oompa loompas going to rape my precious daughter?”  “I’m sorry ma’am but those questions will be feilded after the tour during a Q&A period.”  I’ll always remember how his eyes grow large as he says “The excitement is terrible!” When Augustus Gloop is being shot up the chocolate tube.

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March 27, 2007 Posted by | Computer Programming, Games, Kelgray Arena, Language, Movies, Popular People, programming, Technology, Videogames | Leave a comment

ARRRRRR

I went to a pirate party last night. And that’s not to say that it was as cool as pirates are, it was a genuine party of pirates. Almost everyone came in at least some form of costume (and some spent a lot of time on theirs) and we all gathered at a small house about 30 blocks away from mine to be rowdy and rude and drink rum and yell “Arrr!” as often as possible. They had decorations and old shwashbuckler movies goin on in the background and a whole lot of people (by which, of course, I mean more than some by a bunch). I stayed pretty sober the whole night but it was wonderful fun nonetheless. Who’da thunk that the party would have a potential impact on my life goals and an almost definate impact on my game.

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March 25, 2007 Posted by | Beer, Calgary, Computer Programming, Games, Kelgray Arena, Language, programming, Stampede Wrestling, Technology, Videogames, Wrestling | 3 Comments

New idea

Rather than have the player make enemies, have the game make a set of enemies based on the player’s level (so that when a lvl is gained a new set of enemies is created, one for his level, one for the level above hime, and one for two levels above him, so that he’ll always have three enemies of his own level to fight for every level that he reaches, 2 for the level above him, if he rules or if that enemy rolled low stats, and one for two levels above him for if he’s lucky.  Just gotta figure out how to make dynamic enemy names wihtout using numbered characters, or maybe just make a file with a lot of names and then start adding counters to the end of certain names after lvl 50 or something.

March 15, 2007 Posted by | Computer Programming, Games, Generalities, Kelgray Arena, programming, Videogames | Leave a comment